Tank like a girl
Jan 06 2009

Super Bonus Feature for Engineers

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I live with a most charming lady (who has stolen my tank spot and made me her healbot slave) who is incredibly nuts about some aspects of WoW. I have never seen anyone play the AH like she does, and when she decides to level a profession, she does it very efficiently. As in ‘1-375 engineering in one day’. Or now ‘375-448 engineering in one day’.

She’s got it maxed now, and here’s her ultimate guide for engineering 1-450.

Filed under : professions | No Comments »
Nov 25 2008

Crafting for fun and profit

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One of my readers recently said that it’ll be interesting to see how the blacksmithing plans compare to faction rewards. Or to tanking gear in general, I say! This is part 2 of my WotLK pre-raid and pre-heroics gear guides. Part 3 will look at gear from normal level 80 instances and the last part will be me looking, comparing and posting a gear guide similar to my old pre-Kara guide. Please note that Tankspot already has extensive gear guides out there. Me, I just love planning ahead. I always loved the gear planning, so I am having a lot of fun with this. :)

But today, crafted gear! I am looking at three professions in particular to see what they can do for us: blacksmithing, engineering and jewelcrafting. I am especially curious about blacksmithing, to see if it’s less disappointing than in TBC. I am currently at blacksmithing 400 myself, just got the ability to socket my gloves and bracers, and the state of blacksmithing finds me pretty happy so far!

Head:

What can I say, engineers win the head-piece game again. The goggles are very nice and offer a meta socket plus expertise. Are they good enough to be an engineer just for the goggles? I don’t think so. In the long term blacksmithing just offers more at the moment. But they are fine goggles. The Tempered Saronite gear is insteresting as you get most of this while still in your mid-70s. This provides a great headstart in the defense game.

Neck:

That’s a pretty lovely necklace that jewelcrafters can make if they have purchased the design from Tiffany Cartier. I don’t know about the mats yet, I have no idea if Frozen Orbs will be excessively expensive on servers, but the mats don’t seem that bad at all.

Shoulders:

As with all the Tempered Saronite pieces, I really only have one complaint: that there had been room in the item budget for anything else than defense.

Chest:

Wrist:

Gloves:

Waist:

Legs:

Boots:

Rings:

More Jewelcrafting goodness. The blue ring is probably a lot better for druid tanks, but might serve in a pinch. The steep def cap might necessitate the need for def on both rings though. The epic ring is most certainly very nice.

Trinkets:

A bunny is the stamina trinket this go-around, which makes me giggle like a girl. Oh wait, I am one. ;) It’s a lot of stamina, but the on-use effect makes me blink a bit. I guess you could use it for extra mobility. The sockets are nice of course. All in all not that strong for a profession BoP.

Edit: Aha! Thanks to Veneretio I found that there’s a second trinket that’s more tanking oriented. It definitely makes more sense than the bunny. Love the crab. :)

Second edit: The biggest stamina trinket out there is BoE and made by engineers. 81 stamina is a lot, and the proc sounds very interesting. That would be a solid bunch of threat, on fights where health > avoidance. Very nice! Thanks for the tip, Krushchev!
Shield:

My favorite blacksmithing addition so far has been the ability to make shields. And not only shields per se, but shields that kick ass stat-wise. Nummy!

Ranged Weapon:

This nice gun will make engineers rich, despite us getting Heroic Throw. The stats are too good on this baby.

Summary:

The ideal tank in my world is an engineer who has close friends that do blacksmithing and jewelcrafting. You can supply all mats for all the great BoE gear that the other two professions can make, and still enjoy your OP goggles until you start raiding. However, blacksmiths got really boosted, and the ability to socket gear is really sweet. The crafted gear will be quickly replaced once you get into heroics and raids, but they will see you ready to tackle those without endless instance runs waiting for specific drops.

I am confused though that there are no specific BoP pieces for weapon- and armorsmiths, did they ditch this? Also, why can we not make at least one tanking weapon? Puzzling.

See also:

Filed under : Gear, professions | 21 Comments »
Sep 30 2008

An overview of tanking glyphs

Posted by admin

Thanks to Aylii I stumbled over my first tanking glyph today: Glyph of Revenge Holy crap, is that awesome, or what? While Revenge might proc less reliably with the Shield Block changes, it still lights up a whole lot. With that Glyph you could use a Revenge macro that would queue up Heroic Strike, for awesome TPS. I am in love. Which means I actually have to look at Inscription and what it can do for us tanks.

You will be able to use three major glyphs and three lesser glyphs. I actually don’t know if you can replace any of your glyphs, we’ll have to wait and see. Now, let’s see which of the glyphs could prove useful for tanks:

Major Glyphs:

  • Glyph of Barbaric Insults: Clearly wins for the name. What it does is that it adds a Taunt to Mocking Blow. The current mechanics of MB are that it forces the mob to attack you for six second, without any threat change. Unlike Taunt, which will actually put you on top of the threat list. With the Glyph, Mocking Blow will be able to do both.
  • Glyph of Blocking: increases block value by 10% for 10 seconds, after using Shield Slam. Mmmm, block value.
  • Glyph of Devastate: applies two stacks of sunder per Devastate. My immediate reaction is to call it weak. To proc S&B you will use a lot of Devastate anyway, so keeping a full stack of Sunders up is no big deal.
     
    Update: My immediate reaction lies in this case, as my commenters have made me see the light. Fast threat on multiple targets possible, plus a fast full stack, for more grinding power when soloing. Hot!
  • Glyph of Heroic Strike: you gain 10 rage for crits with HS. Not so great for tanking, when you’re limited to 3 glyphs, IMHO.
     
    Update: That’s what happens when I post early in the morning, I don’t think things through. This can be a wonderful source of rage. With the Glyph of Revenge we’ll be using Heroic Strike reliably, and will get rewarded for crits.
  • Glyph of Intervene: if you Intervene a lot, and I don’t really do, you might get some mileage out of this glyph. You get an extra attack on you instead of the party member you Intervened too. With Warbringer sure to be in my build, I am fine just using that instead of Intervene.
  • Glyph of Last Stand: while a reduced cooldown would be nice, the health loss makes it unattractive to me. This is something I use on bosses in a pinch, and only sometimes while soloing, so I shall give that one a pass.
  • Glyph of Revenge: as mentioned above, this glyph is just awesome.
  • Glyph of Sunder Armor: if this affects the Sunder Armor effect of Devastate, this would be fantastic for building threat on multiple targets. Has anyone tested this?
  • Glyph of Taunt: again, depends on how much you really have to taunt in 5-mans, and how often you get resists. I won’t want to use this.

That’s it for the major glyphs. There are a couple more minor glyphs, including Glyph of Thunder Clap, which given the TC changes seems pretty nice to have.

If I had to pick glyphs right now, at least major glyphs, I would go with Revenge, Blocking, and Sunder Armor if the effect applies to Devastate. If it doesn’t, then I would go with Heroic Strike instead.

How about the rest of you, what do you think? As a note, the glyphs are of course still subject to change until Inscription goes live. I will definitely pick that up with one character, using Siha’s wonderful Inscription Guide.

Filed under : professions, wotlk | 18 Comments »
Sep 26 2008

BA Shared Topic: Improved professions

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This week’s BA Shared Topic comes up with the question asked by Pixelated Executioner: What do you wish your profession could do?

Work work! Me no orc like dat!

Work work! Me no orc like dat!

I happen to be a 375 Blacksmith with a specialization as Armorsmith, with mining on the side. At 375 I find it to be one of the most useless, pointless professions to have. There, I said it. What do I, as maxed out blacksmith do with the profession? I make the occasional enchanting rod, adamantite sharpening stones, and the Felsteel set for leveling plate armor tanks. If you do not have access to epic blacksmithing plans, there is no market for blacksmiths. This is a problem. Now you might say that most professions have this problem, but I always find that I do a lot more with my other professions (maxed out leatherworking and alchemy) than blacksmithing.

The Armorsmithing specialization is equally problematic. In my DPS gear, I am sporting the Bulwark of Ancient Kings. Out of sheer desperation I wore it as and the lower version as tanking chest for a long time, for the use effect and the nutso amount of stamina on it. But it’s clearly a DPS chest. None of the few armorsmith BoPs does anything for tanks. How can this possibly be?

I actually have no idea what plans Blizzard has for the blacksmithing specializations in WotLK, but I would hope that it’s a better implementation than in TBC. In comparison, look at tailors with their specializations. You can pick your specialization on what kind of caster you are (frost/shadow, fire/arcane, healing). I would not have picked armorsmithing and would have gone swordsmithing if I had known about the lack of tanking gear this would provide me with.

Now that I have done my share of griping, the good stuff. Blacksmithing did provide me with decent gear while leveling. The Fel Armor set was amazingly good, same for the Adamantite set, and as I got all Felsteel plans fairly quickly, that set was also great. Sharpening stones are awesome. I want to continue to see great pieces of gear you can make for making leveling easier. I am totally excited about the addition of shields. But I think the biggest step is that we get to add sockets to gear. That is great. This will be something of use even at max-level in the profession. Everyone will eventually upgrade gear and will want extra sockets. Especially one that’s colorless. It provides so much needed utility.

From the other Shared Topic bloggers I have seen the same request, and I am endorsing it as well: let us repair our own gear. That would be a killer feature for tanking blacksmiths. Blacksmiths should be able to repair mail or plate armor, leatherworkers should be able to repair mail and leather, tailors should be able to repair cloth armor. That’s the ideal for me. Come on, I can make fancy armor, but I can’t hammer the bumps out of my plate pieces? You could even do it as a bonus, like half-price repairs. Everyone knows that us folks have huge repair bills, and every little perk would count.

As last request, something with a fun factor would be great. Tailors will get a flying carpet in WotLK, engineers get tons of stuff that just screams fun, it’d be nice to have something like that too. I am fresh out of ideas what could be fun smithing gadget, but surely there could be something.

So as summary: do something to keep blacksmiths busy once they’re at 450, something with utility; make blacksmithing the killer profession for tanks by adding the ability to repair armor; and some fun stuff wouldn’t hurt.

Jul 29 2008

Blacksmithing news

Posted by admin

I am honestly still trying to avoid joining the train of people blogging about warrior changes for WotLK, too many changes abound. Also, it’s hard not to feel discouraged when you read bloggers like Tobold posting about DKs being so totally solo-viable and powerful, speaking of doom and gloom for the warrior class.

But one of the many beta postings at WoW Insider got my attention: the first look at blacksmithing plans for WotLK. Now, my warrior is a blacksmith. As it is, I feel it’s one of the weakest professions. Unless you’re lucky with drops of epic plans, it’s weak. Hitting 375 requires very heavy farming, and lucky drops of the Felsteel plate set. I was lucky, I got all three plans very quickly. But there’s a reason I am my guild’s only maxed blacksmithing. Instance drops will almost always be superior to what you can make. The Ragesteel Shoulders are about the only BS piece I can make that is somewhat in demand, aside from enchanting rods. As for the specialisation, I went for armorsmithing, because I thought powerful armor would rock my world. Now don’t get me wrong, I have the maxed out BoP chestpiece, Bulwark of Ancient Kings, it’s a fantastic piece of gear, and the two versions I had before were great too, but they don’t particularly cater to the prot warrior crowd. I did use them to tank, simply because of the superior armor, stamina and for the Last Stand-like use effect. But it would have been nice to see something for the non-DPS crowd as well.

Ah, where was I? Right, blacksmithing. In the beta. This gallery introduces our kind and gentle readers to a level 75 blacksmithing set, including 8 pieces. You will be able to make a shield. How freaking awesome is that? About damn time! I can’t say anything about farming costs yet, but there’s nothing crazy like frost motes (or whatever the WotLK version of Primals is going to be), just bars of new metals. Itemization immediately strikes me as odd, but I guess it’s a taste of WotLK warrior gear: tons of strength for AP, lots of stamina, and good ol’ defense. No sockets. No hint of agility or any avoidance stat anywhere. No block value. Is it possible that warrior itemization will be really boring? Looks like. Not a fan yet.

It also looks like it that current prot warriors with their gear stacked with stamina and avoidance will have trouble tanking in the new age, where threat scales with attack power. Pimp your offensive gear, it’s going to be an interesting ride.

I am excited about seeing blue crafted gear that I’ll be able to make eventually, I love the ability of making a shield, and it certainly was an interesting sneak peek at the new itemization.

Filed under : professions, wotlk | 2 Comments »