Archive for November 19th, 2008:
WotLK Instances: Utgarde Keep
As I am leveling, I will write short guides about all the leveling instances in Northrend, with particular focus on tanking tips for trash and bosses alike. At the moment this is all about normal instances, but once I hit 80, I will update to include changes for heroic mode. These guides are not intended for experienced people, but for those who maybe just started tanking and are looking for some advice.
Utgarde Keep
Utgarde Keep is a level 70-72 instance located in Howling Fjord. It’s low in difficulty, very linear, and easy to clear. Inside you will find three boss encounters, with three quests for the Horde and two quests for Alliance players.
Quest rewards for tanks:
Alliance: Woven Steel Necklace from the quest Disarmament, you obtain this quest in Wyrmskull Village
Horde: Tiled-Stone Pendant from the quest Disarmament, you obtain this quest inside the instance
None of the other two quests offer tank rewards, though the plate bracers from the Horde quest ‘A Score to Settle‘ are good for DPS sets.
Trash pulls:
Most pulls are groups of 3 Vrykuls, mostly 2 melee, one caster. Near the exit to the outer area you will have a couple four-pulls. If you want to use CC, try having the Runecasters, Spiritualists or Heartsplitters CC’d. Note that the Runecasters can be pulled without using LoS. Some Vrykul have worg companions which die very easily.
The second pull in the instance can get messy due to a pathing mob between the groups on the sides, and runners. I had no real trouble tanking two groups here at all, but if you’re not pimped out in TBC epics, be careful with pulling here.
You will encounter a few proto-drakes, those need to be tanked not facing the group because of their flamebreath, and don’t have your back to the next group as they do a knockback. Unless you like knockback pulling, which could be fun. The proto-drakes are the highest exp mob in the instance, so I would advise killing all of them.
Inbetween the first and second boss encounters you have a section where undead are digging a tunnel. Usually an elite Overseer will be with them. Have people stand close by to avoid their Charge and remind people to hold the AoE until you’ve gotten a solid Shockwave/Consecrate/Swipe in first.
Bosses:
Prince Keleseth:
Once you have engaged him, build solid threat on him. His spells cannot be interrupted nor reflected (that I noticed), which is sadmaking. Keep an eye on the doorway, not long after the fight starts, four skeletons will come running in, going straight for your healer. Pick them up, have DPS burn them in place and go back to tanking Keleseth. If people are on the ball and kill skeletons and Ice Tombs quickly, it’s an easy tank and spank fight.
Dalronn & Skarvald:
Skarvald is a melee mob, whereas Dalronn is a caster. Dalronn will randomly drop aggro and cast shadow bolts at party members, which makes this a very heal-intense fight. Skarvald has a charge, so people should stand as close to the tank as they can to avoid that. You have three options here.
1. Bring one of the bosses to 10%, then kill the other and burn the other one quickly.
2. Kill Dalron first, switch to Skarvald, have the healer heal through the damage the ghost of Dalronn causes until Skarvald is dead.
3. Kill Skarvald first, switch to Dalronn, pick the ghost of Skarvald up via taunt and keep him on you.
My recommendation would be either 1 or 3.
Ingvar the Plunderer:
Ingvar is the end-boss and stands on a platform chatting with a couple drake-riders. Don’t worry, they’re just there for flavor (which is a great touch), you only fight Ingvar by himself.
This is a two phase fight, in which he has roughly the same abilities, but they’re just a bit nastier in phase 2. All ranged DPS needs to be at max range to avoid the silence effect of his Roar. When he starts casting Smash, strafe to the left or right as tank to avoid the damage spike, then afterwards run back to him. Once you have killed him, he will be resurrected as undead servant of the Lich King. Same rules apply, but it will be incredibly useful to have a mage or druid for decursing the Woe Strike, so your healer won’t take shadow damage. As tank, it’s your job to run out of the Dark Smash, which is even worse burst damage than the Smash from phase 1. As always, minimize damage as much as you can, reapply Demoralizing Shout and Thunderclap whenever they have run out, and this fight is probably the only good time for using Shield Wall in UK.
Loot:
No specific tank drops in there. If you want to mess around as Arms or Fury warrior, Ingvar’s Monolithic Cleaver certainly deserves the name, and has lots of strength and hit.
Next up: The Nexus!
